**Open Face Chinese Poker**can be played by two, three or four players,

depending on the variation.

Using a standard 52 cards deck, the goal is to place

**13 visible cards**as follows:

__Top Hand__(3 cards) - Player’s least strong hand

__Middle Hand__(5 cards) - Stronger than the top hand

__Bottom Hand__(5 cards) - The strongest hand of all

*Please note that this hand ranking rule applies to all OFC poker variations,*

except.

except

**Pineapple 2-7**, for which you'll find specific rules in the Variations' chapterShould a player fail to follow the hand-ranking sequence,

his hand is “fouled” and the player Busts.

In case the middle hand ties the bottom hand, the hand is not considered “fouled”.

**HAND RANKING**

**SCORING**

When each player has finish setting up their hands,

they compare all the lines with each other.

The scoring system is the following:

- Winning two lines out of three: +1 point

- Winning all three lines: +6 points (Scoop)

- Fouling / Busting: -6 points

Therefore, the points for the lines will always be plus or minus 1, or plus or minus 6.

The only exception to that will occur when two players tie on a same row,

for example having a pair of Queens on top with an Ace kicker, in which case

the points will be Zero, or plus or minus 2, depending on who wins the other two lines.

**ROYALTIES**

On top of the points for the lines, extra points are rewarded as Bonuses

for special kind of combinations on specific lines.

Frequent bonuses for the Bottom row include 2 points for a straight,

4 points for a Flush, and 6 points for a Full House.

For the Middle row, you multiply those numbers by two to know your bonuses;

4 points for a straight, 8 points for a Flush, and 12 points for a Full House.

On top of those bonuses in the Middle, you will get a bonus of 2 points for making Trips.

Other bonuses for the Bottom line are 10 points for Quads,

15 points for Straight Flush, and 25 points for Royal Straight Flush.

Here again, you multiply those numbers by two to know your bonuses for the Middle row.

As for the top hand, bonuses start at 1 point for a pair of sixes,

2 points for a pair of sevens, and so on, up to the maximum Bonus of 22 for Trip Aces.

Two simple tricks to quickly count your bonuses for the top line:

- Concerning a Pair, you subtract the number 5 from the numerical value of your hand.

For exemple, a pair of 10 minus 5 will get you 5 points.

- Concerning a Set, you add the number 8 to the numerical value of your hand.

For exemple, a set of 10 plus 8 will get you 18 points.

In both cases, these numerical values are used for the following hands:

Jacks = 11

Queens = 12

Kings = 13

Aces = 14

You should know the value of all bonuses by heart,

in order to be a successful OFC player!

You'll often have to make choices when in Fantasyland,

and this knowledge will help you make the best decisions.

Moreover, when you play Live OFC, these simple tricks

will save you precious time while counting your score!

4 points for a Flush, and 6 points for a Full House.

For the Middle row, you multiply those numbers by two to know your bonuses;

4 points for a straight, 8 points for a Flush, and 12 points for a Full House.

On top of those bonuses in the Middle, you will get a bonus of 2 points for making Trips.

Other bonuses for the Bottom line are 10 points for Quads,

15 points for Straight Flush, and 25 points for Royal Straight Flush.

Here again, you multiply those numbers by two to know your bonuses for the Middle row.

As for the top hand, bonuses start at 1 point for a pair of sixes,

2 points for a pair of sevens, and so on, up to the maximum Bonus of 22 for Trip Aces.

Two simple tricks to quickly count your bonuses for the top line:

- Concerning a Pair, you subtract the number 5 from the numerical value of your hand.

For exemple, a pair of 10 minus 5 will get you 5 points.

- Concerning a Set, you add the number 8 to the numerical value of your hand.

For exemple, a set of 10 plus 8 will get you 18 points.

In both cases, these numerical values are used for the following hands:

Jacks = 11

Queens = 12

Kings = 13

Aces = 14

You should know the value of all bonuses by heart,

in order to be a successful OFC player!

You'll often have to make choices when in Fantasyland,

and this knowledge will help you make the best decisions.

Moreover, when you play Live OFC, these simple tricks

will save you precious time while counting your score!

__OFC VARIATIONS__

OFC Pineapple :

OFC Pineapple :

On the first draw, each player receives five cards that will have to be placed

on any of the three lines of their board, without being able to move the cards afterwards.

On the next four draws, each player receives three cards;

They need to discard one card and place the remaining two on their board.

**Fantasyland**: QQ or better on the top row results in a 14 Cards Fantasyland.

Fantasyland repetition happens when players make at least

Quads on the bottom row or a Set on the top row, while already in Fantasyland.

**OFC Pineapple Progressive**__:__

On the first draw, each player receives five cards that will have to be placed

on any of the three lines of their board, without being able to move the cards afterwards.

On the next four draws, each player receives three cards;

They need to discard one card and place the remaining two on their board.

**Fantasyland**: QQ or better on the top row results in a 14 Cards Fantasyland.

However, in this variation, the number of cards dealt in Fantasyland

will increase according to the value of the hand placed on the Top row:

QQ = 14 cards

KK = 15 cards

AA = 16 cards

222+ = 17 cards

Fantasyland repetition happens when players make at least

Quads on the bottom row or a Set on the top row.

In all cases of Fantasyland repetitions, a total of 14 cards will be dealt,

regardless to the number of cards dealt on the initial Fantasyland.

**OFC Pineapple 2-7 :**

On the first draw, each player receives five cards that will have to be placed

on any of the three lines of their board, without being able to move the cards afterwards.

On the next four draws, each player receives three cards;

They need to discard one card and place the remaining two on their board.

**Pineapple 2-7 Specificity**: The goal in Pineapple 2-7 is to set a a strongest hand

on the bottom row than on the top row, and the weakest possible hand

on the Middle line, also called the "Low"

In the Low hand, the Ace is counted as the highest card, and in order to qualify,

the Low must be 10 High or lower, without any Flushes or Straights.

Royalties for the Top and the Bottom rows are the same as in regular Pineapple,

but the bonuses for the Middle row are the following in 2-7:

9 High – 1 point

8 High – 2 points

7 High – 4 points

75432 (Max Low) – 8 points

**Fantasyland**: KK or better on the top row, or 75432 on the middle row,

will results in a 14 Cards Fantasyland.

Both KK or better on the top row, and 75432 on the middle row at the same time,

will results in a 15 Cards Fantasyland.

Fantasyland repetition happens when players make at least

Quads on the bottom row or a Set on the top row.

In all cases of Fantasyland repetitions, a total of 14 cards will be dealt,

regardless to the number of cards dealt on the initial Fantasyland.

**OFC Turbo :**This is the fastest paced OFC variation.

On the first draw, each player receives five cards that will have to be placed

on any of the three lines of their board, without being able to move the cards afterwards.

On the next two draws, each player receives four cards;

they will need to place all of them on their boards.

No cards are discarded in this variation that can be played up to four players,

since a total of 13 open cards will be dealt to each of them.

**Fantasyland**: QQ or better on the top row results in a 13 Cards Fantasyland.

Fantasyland repetition happens when players make at least

Quads on the bottom row, Full House on the middle row, or a Set on the top row.

**SPECIFIC GAME RULES**OFC is not played per individual hand, but per complete round, also called a "Set".

The game uses a button to determine each player’s position,

and the player left of the button acts first during each hand.

Play continues clockwise until all players have acted,

and every player needs to get the button once in order to complete a Set.

The button does not move during Fantasyland, because it is part of the preceding hand.

As long as a player is in Fantasyland, the button doesn't change position.

Consequently, a complete Set with three players can lasts much more than three hands.

When a player is in Fantasyland, he is dealt all of his cards at once,

and will place them on his board without being able to see the the cards

of his opponents playing regular Open Face.

Fantasyland player's opponents play regular Open Face,

without being able to see the final board of the player in Fantasyland,

before the end of all their draws.

A player’s score is calculated sequentially, starting from the left of the button.

He counts his points with the players next to him clockwise,

up to the player on the button.

The remaining players then count their points following the same order.

A player cannot win more than he has in front of him,

however his stack is updated after each calculation.

For example, if player A has only 2 points, is first to score against player B,

and wins 10 points; he will only receive 2 points, but he will be up to 4 points

available to win against Player C, for a maximum total of 8 points.

If a player loses all his points, he is considered all-in,

and he will have to wait the end of the Set in order to start a new game.